Doesn’t save animations/anything other than the basic mesh. Blender/3DstudioMax/NifSkope can all work with OBJ. Photoshop/Paintshop/GIMP can open file directly Blender/3DstudioMax cannot open file without pluginĭDS: Texture file format. NIF: NetImmerse/Gamebryo mesh file format. Wrye Bash - Skyrim: Safe uninstalling of mods (so far)īSA: Achieve format used to hold all Skyrim ressources, incl. Nexus Mod Manager: Download and install functionalityīOSS: Basic mod sorting to avoid conflicting mods The quest Forbidden Legend is one of the toughest. Quest begins by reading the book Lost Legends. Used to make powerful scripts not possible with CKs basic script language Location: Folgunthur, Saarthal, Geirmund's Hall and Reachwater Rock. The CK: Used for just about everything, hopefully Used for making gameplay and mesh replacement mods without the CK, using hexeditor It’s possible to make new statics and weapons by saving meshes in Blender/3DstudioMax as obj, then opening the mesh in NifSkope, add texture here and save as nif. Photoshop/paintshop/GIMP/Whatever: Used to make/edit textures WIP – needs Throttlekitties modified nif.xml WIP, not fully functional yetģDstudioMax-Nif plugin: Used to open nif files directly in 3DstudioMax. Many/most of the programs are WIP, but should work, unless otherwise stated:įOMM: Fallout Mod Manager: Used to unpack Skyrim BSA files (other programs can do the same)īlender/3dStudioMax: Used to make/edit meshes, animations etc.īlender-Nif plugin: Used to open nif files directly in Blender. It might be of use for other budding modders as well. So I've tried to make a list of the various tools, as well as file formats, and would like if you could take a look at it, and tell me if I'm right, or if I've missed something or made errors. I have decided to learn to do 3D modelling, and while it's going rather well learning Blender, I'm getting seriously confused about the many, many other tools that are mentioned here, there and everywhere.
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